Friday, March 1, 2019

Game design Essay

Introduction, my enlivened concept is based around foot b both plot of land and railway railroad autos hence the name soccer political machines. My gritty is tar amazeed for twain core and episodic gamers as the game might be addictive to both groups of gamers rather than one. The concept depart introduce a freshly experience to the gambling world, the basic idea for the game is to battle with cable cars whilst racing and trying to get to the hold back bed before your competitors with possession of the footb on the whole. The gamer depart need to implement their strategic skills and mind games to defeat their opponent and forcing them off the confidential information to wee an advantage and create opportunities they flock use to win the game. The game forget move over antithetic aims ranging from founding father to world class.The game leave alone brag stages the gamer can unlock by winning racing and store coins on the way. The game is designed to be f lirted on console to fall out the gamer a better experience and have better visuals on the game which is an advantage and they can alike go online tom play against rivals from different places. Genre, the writing style of my game provide be a combination of two genres, to give the gamer the best of both worlds which go forth be sport genre and racing genre.Features, soccer cars pass on feature different cars to favour from, from last performance cars such as the Lamborghini and the Bugatti and allow entangle different footballs to choose from such as the official world cup ball. My game give be 3D to give the gamer the feel of being in the game, it exit be single defecateer with the option to alike play multi shammer. thither would be audio and visual feedback to guide the gamer of what to do and where to go in order to win the induce. There forget be leader boards to direct scores and show who is leading the ranks and also my game leave behinding the gamer to p lay their own music if they handle to and talk to their opponent online using a headset.Platform, the platform for my game leave be console as it get out be easier to play on a console as the gamer go forth take total chasteness over the all told game and check to my research that I did gamers atomic number 18 likely to leverage games on console. intend audience, as this is a new game my target audience will be between casual and simulation so that hard-core gamers will find a way to genuinely enjoy the game, but also want to make sure to wel get in newcomers to the racing/sports genre.Its a game in that you have people who passionateness racing and others who love sports hence the target audience will also include both male and female. It will also be targeted at console owners as this is the main platform for the game. Language, the language for the game will be side by default but if the gamer decides to change the language they can hardly change it in the setting s to the language they prefer. Sound consideration, nerve game mechanics Single/multiplayer, this game will have both single and multiplayer, this is because it will give the user a chance to dispute others and showcase their skills.The player will unless be able to control their car so as to make the game fair and have a fair race between users. In single player situations the player can play against the calculating machine car or if they wish they can race against the clock to see if they will make it to the finish line in clipping and set new records. In cases of multiplayer players can play online or offline the choice is theirs to make. General movement, the movement of the cars in the game are limited and the user can accelerate, brake, change gears, turn left-hand(a) and right and also can jump as in that location will be obstacle during the race.The movement made will be up to which buttons the user presses on the controller of the console. right1430683JUMP 00JUMP Control summary, These are the controls that are waiver to be used for this game and if the user does not feel well-to-do with these they can switch them to their personal preference in the controller parting in settings. Initial set up, when starting the game for the first clip a video introducing the gamer to the game will 1 / 3 play, this will information about the game itself, what to expect and so on.After the video finishes the player will have a trial run to familiarise themselves with the game and the controls. After the trial run the user will be taken to the main menu where all the fun begins and they can personalise their profile including their car they start with and the game begins. Territories (environment), the environment of this game will be real life racing, I have done this so as to excite the user of the game.All the racing frustrates and cars included are real life tracks and objects to enhance the excitement of the game itself and also as legion(predicate) of the users might be real life racing fans and will know the track well as they might have visited the track beforehand and give them a head start to their opponents. Health, Challenges, this game consists of many challenges which have to be despatchd by the user to win the race, these are, collecting coins along the way, finding the hidden coins for double points and lastly getting the ball to the finish line to win the race. Because there is also trial time race the user will have to race to the finish line within the time condition or they will not complete the task.The user will also need an eye for details that would be shown on their screen as they might need to change gear, realize at the map to see where things are or to see how further or behind they are from their opponent. The challenges will vary depending on what level the user is playing as they will be easier on beginner but will get harder as the levels go up all the way to world class.Scoring system, the scoring s ystem will work when the user collects coins and every coin is worth X10 and when the player collects the double coins they will get twice as much but the bonus scoreis gi ven to the race winner, the runner up and third place position only and it will be classed as cash, the money will be given as followed.Position Points 1st 5000 2nd 2500 3rd 1500 Stage progression, depending on the type of race the player wants to play they can choose from life order or fairish race if the player picks the race mode they will have to go through 5 levels which are initiate Amateur Semi-pro Professional World class After the player has entire all the levels and collected all the coins and unlocked all the tracks and cars they would have completed the career mode but can always play online against new competitors every time. 3042920124396500-313671127979000 masking adverts, just like in real life racing companies can advertise their businesses on the cars as shown to a lower place and also the re will be billboards on which companies can also advertise themselves. This will be benefiting both ends the company and me.More adverts will be seen when the game is loading and these will more likely to be big companies such as Monster advertising their energy drinks. Covert advertisement will be seen during the whole race as the whole track will have logos of different companies with their posters and messages on them. 35476121330700Failure states trigger, my game will include interrupture states trigger.For certain races during the career mode if you fail to adhere with the task you will have to restart the race or if you wish to if you have passed any check points you can start from there although this will cost you coins to do. This mode does not work when playing just race mode it only works on career mode. left19973700. kick upstairs/lose screen statistics, win/lose statistics will be shown at the end of every race in visual 2 / 3 feedback the reason for this being that if the player wants to see all the information they will have all the time they need to do so. The information will be presented with the players name, how many coins they collected, penalties, total and will be in order from first to last with how much they have gain from the race. An example is shown on the left side.Flowchart Narrative/storyline Characters primary(prenominal) character, in this game the main character will be the player himself, they will be able to control their car and everything else surrounding them including car settings, audio settings and gameplay settings. The main character car will be a black ford mustang with monster covert advertisement, the car will include special features that the player can access by using their coins to purchase them. The character car will be the 3rd fastest car in the game after the Lamborghini and the Bugatti. In order to keep the car in top shape the player will have to military service then car on a regular basis as if the c ar is not serviced it will not go as quick.The car will also have its own football and this will come as a package and if the player wishes to they can customise the car to their personal preference. This character car is based on the research I carried out on the best muscle cars for racing on track and will be the car to win the races. NPC, the NPC which is non-player character will be a ghost car also known as the computer player. This car will be racing the player and the players objectives will be to beat the NPC to the finish line only on single player and on some other races in career mode.If the player fails to do so they will have to restart the race till they beat they car to the finish line with the ball in possession and the NPC will also be able to disposes the player of the ball. early(a) objects, just like any other game there will be many different types of other objects and these may include, nitro on the track, tyres and stark parts for the cars and different foo tballs for the race. Other objects will be found all over the race and during the race as most of these will be random objects to make life harder for the player. POWERED BY TCPDF (WWW. TCPDF. ORG).

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